Kayn Getting Popular Again League of Legends Reddit

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Abilities

Bonfire

Brand'due south Passive Bonfire is what will do a lot of your damage in team fights, and give you that extra oomph in the laning stage. Blaze does a passive 3% max health impairment per stack over iv seconds.

Permit'south pretend the enemy has grand HP and 0 Magic Resist. If you have one stack of Bonfire you will do 30 impairment with smaller tick amounts of the elapsing (such as 8,7,8,7 - 7.five damage per second). This stacks up to three times (fifteen,xv,15,fifteen) however on the 3rd stack information technology will only stay on for two seconds (23,22) as the Bonfire Explosion will trigger and reset the stacks to ane. The 3% portion of this damage is nothing crazy Nevertheless, information technology will trigger slow furnishings from Rylai's Crystal Scepter and extra impairment from Liandry's Angush making it incredibly abrasive for the enemy squad as explosions will besides give enemies one stack of Blaze if hit by a three stack explosion. As Blaze Explosion will too requite ane stack to nearby enemies, if they are clumped together mass enemy Blaze explosions will occur.

3 stack Blaze does progressively more damage with more than AP and per level, information technology is mutual to do twenty% max hp damage from around level 11.

Blaze also affects large monsters such a Blue Vitrify, Drake and Baron. This allows you to do a lot of damage to objectives.

Sear

Skill shot similar to Ezreal Mystic Shot. Will employ one Blaze stack and stun the target if Blaze is present on the target.

Landing this skill shot is the departure between securing a kill and dying, in some cases you want to be patient if your target has a Blaze stack as they will endeavor and zig-zag and contrivance your Sear. Retrieve you have 4 seconds until Blaze falls off, so if they are playing the dodging game, wait 2-3 seconds and throw the Sear during this time. You should exist landing auto hits while they are running effectually doing no impairment! Max level Sear after Pillar of Flame as it reduces the absurd downwards per level by 0.5s.

You tin can start Sear every bit part of a harm combo, primarily used in lane. WARNING if used yous are vulnerable equally yous will have no stun for the elapsing of the cooldown. ( Sear into Colonnade of Flame into Conflagration)

You can also use Sear equally office of a wave clear combo. Try and aim for the cannon minion first with 7 minions clumped around Brand. The philharmonic is ( Sear into Conflagration into Pillar of Flame). However as support y'all volition likely need to do some other Colonnade of Flame to articulate the wave.

For more avant-garde users, you throw out Sear and while the projectile is still in the air, you can cast Conflagration which, if fast enough, volition stun the enemy but before the Sear projectile lands.

Pillar of Flame

Pillar of Flame is your primary poke in the laning stage and the near damaging ability in your kit. It will do 25% more damage if Bonfire is nowadays on the target. Information technology has a decent range, only the filibuster on the explosion is a tad slow. It is easiest to land this when the enemy ADC is well-nigh to concluding hit a minion.

You can use Pillar of Flame to outset a stun combo ( Pillar of Flame into Sear into Conflagration).

Conflagration

Conflagration is an easy way for you to get one Blaze stack on the target and is primarily used to start a stun combo with Sear.

As of ten.22 Conflagration at present is AoE without requiring a Blaze stack and the AoE range is increased if there is a Blaze stack. Utilize on a minion to use 1 stack of Bonfire on an enemy to easily employ the debuff to both the enemy ADC & Back up.

Pyroclasm

Pyroclasm will bounce from Make / Enemy champions / Minions and monsters. If you are lacking targets then use your own champion as a bounce source in order to increment the damage output of Pyroclasm

Pyroclasm will ho-hum the enemy ONLY if they have a Bonfire so doing a Conflagration beforehand is a skilful way for them to end running away and preventing bounces.

Pyroclasm damage potential is greatly increased per level, (more so than most ultimates). Level six Pyroclasm gives you 100 damage per bounce with thirty% slow if there is Blaze on, and at level xi Pyroclasm impairment is DOUBLED to a potential 1000 damage and xv% more tedious. Getting to level xvi is not mutual as back up unless it's a long game, but 1500 impairment and the 60% tedious is very overnice.

In a few rare cases, I have used Pyroclasm to bluff it's a Sear. If you are at the same running straight angle and the enemy is flustered they volition Wink thinking information technology's a Sear. This then enables y'all to Flash Sear and land a stun!

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Source: https://www.mobafire.com/league-of-legends/build/11-24-bizzleberrys-season-11-brand-support-hot-again-502033

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